Arcade playground
When the theory bogs you down, pull up a cabinet, play a round, and have fun — then let's see how it all connects together. Play it, then dig into how it's built.
I was addicted to playing River Raid as a kid — the console hooked up to the TV, joystick in hand. I wanted to reminisce those moments, so I recreated these games for fun.
Start dead last on the 2026 grid and claw your way to the front — tuck into the dirty air, time your run, take the flag. Then pull the whole thing apart and see how it's built.
Thread the canyon, strafe gunships and mines, and push your luck one screen further — the game that started this whole playground.
Rotate, thrust, fire. Every rock you break splits into two faster ones — so every shot is a gamble with your own survival. The natural next build after the jet.
Eat, grow, and slowly build your own coffin out of your tail. Every death feels earned — which is exactly why you'll hit restart.
Falling tetrominoes, clean line-clears, and a speed curve that eventually beats everyone. The original "just one more."
One tap to rise, gravity to fall, a gap to thread. Sub-second restarts and near-misses make it impossible to walk away from.
Paddle, ball, and a wall of bricks — laid out like the iolinked mark. Tactile destruction with clean canvas physics and combos.
Slide, merge, chase a bigger number. No reflexes — just you, the grid, and that "I almost had it" itch. The thinker of the bunch.